/*
	DZMSAIConfig.sqf
	This is a configuration for the AI that spawn at missions.
	This includes their skin, weapons, gear, and skills.
	You can adjust these to your liking, but it is for advanced users.
*/

///////////////////////////////////////////////
// Array of skin classnames for the AI to use
DZMSBanditSkins = ["Bandit1_DZ","BanditW1_DZ"];

////////////////////////
// Array of AI Skills
DZMSSkills0 = [
	["aimingAccuracy",0.10,0.125],
	["aimingShake",0.45,0.55],
	["aimingSpeed",0.45,0.55],
	["endurance",0.40,0.50],
	["spotDistance",0.30,0.45],
	["spotTime",0.30,0.45],
	["courage",0.40,0.60],
	["reloadSpeed",0.50,0.60],
	["commanding",0.40,0.50],
	["general",0.40,0.60]
];

DZMSSkills1 = [
	["aimingAccuracy",0.25,0.15],
	["aimingShake",0.60,0.70],
	["aimingSpeed",0.60,0.70],
	["endurance",0.55,0.65],
	["spotDistance",0.45,0.60],
	["spotTime",0.45,0.60],
	["courage",0.55,0.75],
	["reloadSpeed",0.60,0.70],
	["commanding",0.55,0.65],
	["general",0.55,0.75]
];

DZMSSkills2 = [
	["aimingAccuracy",0.35,0.20],
	["aimingShake",0.75,0.85],
	["aimingSpeed",0.70,0.80],
	["endurance",0.70,0.80],
	["spotDistance",0.60,0.75],
	["spotTime",0.60,0.75],
	["courage",0.70,0.90],
	["reloadSpeed",0.70,0.80],
	["commanding",0.70,0.90],
	["general",0.70,0.90]
];

DZMSSkills3 = [	
	["aimingAccuracy",0.50,0.25],
	["aimingShake",0.85,0.95],
	["aimingSpeed",0.80,0.90],
	["endurance",0.80,0.90],
	["spotDistance",0.70,0.85],
	["spotTime",0.70,0.85],
	["courage",0.80,1.00],
	["reloadSpeed",0.80,0.90],
	["commanding",0.80,0.90],
	["general",0.80,1.00]
];

//////////////////////////////////////////////////////////////
// This is the primary weaponlist that can be assigned to AI
// These are assigned based on AI difficulty level
DZMSWeps0 = [
"M16A2",
"M16A2GL",
"AK_74",
"M4A1_Aim",
"AKS_74_kobra",
"AKS_74_U",
"AK_47_M",
"M24",
"M1014",
"DMR_DZ",
"M4A1",
"M14_EP1",
"Remington870_lamp",
"MP5A5",
"MP5SD",
"M4A3_CCO_EP1"
];

DZMSWeps1 = [
"M16A2",
"M16A2GL",
"M249_DZ",
"AK_74",
"M4A1_Aim",
"AKS_74_kobra",
"AKS_74_U",
"AK_47_M",
"M24",
"SVD_CAMO",
"M1014",
"DMR_DZ",
"M4A1",
"M14_EP1",
"M240_DZ",
"M4A1_AIM_SD_camo",
"M16A4_ACG",
"M4A1_HWS_GL_camo",
"Mk_48_DZ",
"M4A3_CCO_EP1",
"Sa58V_RCO_EP1",
"Sa58V_CCO_EP1",
"M40A3",
"Sa58P_EP1",
"Sa58V_EP1",
"RH_m1sacog",
"SCAR_H_STD_EGLM_Spect",
"FHQ_ACR_BLK_CCO_SD",
"FHQ_ACR_BLK_CCO",
"FHQ_ACR_BLK_RCO",
"FHQ_ACR_BLK_RCO_SD",
"FHQ_ACR_BLK_G33",
"FHQ_ACR_BLK_G33_SD",
"FHQ_ACR_BLK_HAMR",
"FHQ_ACR_BLK_HAMR_SD",
"vil_SKS",
"vil_AKM_GL"
];

DZMSWeps2 = [
"FN_FAL",
"Mk_48_DZ",
"M249_DZ",
"M14_EP1",
"DMR_DZ",
"RPK_74",
"Pecheneg",
"PK",
"vil_PKP",
"vil_PKP_EOT",
"vil_PKM"
];

DZMSWeps3 = [
"FN_FAL",
"Mk_48_DZ",
"M249_DZ",
"M14_EP1",
"DMR_DZ",
"RPK_74",
"M40A3",
"SVD_CAMO",
"FHQ_RSASS_TAN",
"FHQ_XM2010_DESERT",
"FHQ_MSR_DESERT",
"vil_VSS_PSO",
"RH_hk417sacog",
"RH_m1sshd"
];

/////////////////////////////////////////////////////////////
// These are gear sets that will be randomly given to the AI
// They are all the same, but can be customized.
DZMSGear0 = [
["ItemBandage","ItemBandage","ItemPainkiller","RH_8Rnd_9x19_Mksd","RH_8Rnd_9x19_Mksd","RH_8Rnd_9x19_Mksd"],
["ItemKnife","ItemFlashlight","RH_mk22sd"]
];

DZMSGear1 = [
["ItemBandage","ItemBandage","ItemMorphine","RH_15Rnd_9x19_usp","RH_15Rnd_9x19_usp","RH_15Rnd_9x19_usp"],
["ItemKnife","ItemCompass","RH_usp"]
];

DZMSGear2 = [
["ItemBandage","ItemBandage","ItemMorphine","RH_20Rnd_9x19_M93","RH_20Rnd_9x19_M93","RH_20Rnd_9x19_M93"],
["ItemKnife","ItemMap","RH_m93r"]
];

DZMSGear3 = [
["ItemBandage","ItemBandage","ItemPainkiller","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD"],
["ItemKnife","ItemCrowbar","RH_m9csd"]
];

DZMSGear4 = [
["ItemBandage","ItemBandage","ItemPainkiller","RH_7Rnd_50_AE","RH_7Rnd_50_AE","RH_7Rnd_50_AE"],
["ItemKnife","ItemFlashlight","RH_Deaglemzb"]
];

////////////////////////////////////////////////////////////
// These are the backpacks that can be assigned to AI units.
DZMSPacklist = [
"DZ_ALICE_Pack_EP1",
"DZ_TK_Assault_Pack_EP1",
"DZ_British_ACU",
"DZ_CivilBackpack_EP1",
"DZ_Backpack_EP1"
];